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After the monster success that was Mortal Kombat II, fans eagerly awaited the third installment of the series. When it finally arrived in 1995, fans were treated to new characters and a new finishing manuever derived from an MKII rumor called an Animality as well as the addition of a new button that allowed the characters to run.

On top of this, a new combo system was put in the game that allowed players to perform combos by pressing a series of buttons. It was easier to pull off than combos thought up by the players themselves, however, it got old rather quickly.

As huge a hit MKII was, MK3 had a lot to live up to. In many respects it did live up to the expectations but in many others it did not. Many fans call this the beginning of MK's "downfall".

Story:

For centuries Earth has used Mortal Kombat to defend itself against the Outworld's emperor Shao Kahn. But, Kahn becomes frustrated by failed attempts at taking Earth through tournament battle. He enacts a plan which began 10,000 years ago.

During this time Kahn had a queen. Her name was Sindel and her young death was unexpected. Kahn's shadow priests, lead by Shang Tsung, make it so Sindel's spirit would someday be reborn; not on the Outworld but on the Earth Realm itself.

This unholy act gives Shao Kahn the power to step through the dimensional gates and reclaim his queen. Thus enabling him to finally seize the Earth Realm.

Upon breaching the portal into Earth, Shao Kahn slowly transforms the planet into a part of the Outworld itself.

Kahn strips the Earth of all human life; claiming every soul as his own.

But there are souls which Kahn cannot take. These souls belong to the warriors chosen to represent Earth in a new Mortal Kombat.

The remaining humans are scattered throughout the planet. Shao Kahn sends an army of fierce Outworld warriors to find and eliminate them.

Moves:

Note: To perform Animalities, you must first perform a Mercy. A Mercy can only be done in the third round of a battle and you must be as far away from your opponent as possible. When you are, hold the Run button and press Down four times.

Shang Tsung
He once fell out of favor with his Emperor after failing to win the Earth Realm through Tournament Battle. But the ever-scheming Shang Tsung is instrumental in Kahn's conquest of Earth. He has been granted more power than ever.

1 Flaming Skull: B, B, HP
2 Flaming Skulls: B, B, F, HP
3 Flaming Skulls: B, B, F, F, HP
Ground Fireballs: F, B, B, LK
Fatality 1: (Hold LP) D, F, F, D (Rel. LP) (close)
Fatality 2: (Hold LP) RN, BL, RN, BL (Rel. LP) (close)
Friendship: LK, LK, RN, RN, D
Babality: RN, RN, RN, LK
Pit Fatality: (Hold BL) U, U, B, LP (close)
Animality: (Hold HP) RN, RN, RN, RN (Rel. HP) (sweep)


Sindel
Once ruled the Outworld at Shao Kahn's side as his Queen. Now, 10,000 years after her untimely death, she is reborn on Earth. Her evil intent is evey match for Shao Kahn's tyranny. She is the key to his occupation of Earth.

Ground Fireball: F, F, LP
Scream: F, F, F, HP
Air Fireball: D, F, LK (in air)
Flight: B, B, F, HK (BL to land)
Fatality 1: RN, BL, BL, RN + BL (close)
Fatality 2: RN, RN, BL, RN, BL (sweep)
Friendship: RN, RN, RN, RN, RN, U
Babality: RN, RN, RN, U
Pit Fatality: D, D, D, LP
Animality: (Hold BL) F, F, U, HP (close)


Jax
After failing to convince his Superiors of the coming Outworld menace, Jax begins to covertly prepare for future battle with Kahn's minions. He outfits both arms with indestructible bionic implants. This is a war that Jax is prepared to win.

1 Fireball: B, F, HP
2 Fireballs: F, F, B, B, HP
Cyber Dash Punch: F, F, HK
Ground Pound: Hold LK for 4 secs., Rel. LK
Gotcha Grab: F, F, LP (Tap LP rapidly)
Backbreaker: BL (in air)
Fatality 1: (Hold BL) U, D, F, U (Rel. BL), BL (close)
Fatality 2: RN, BL, RN, RN, LK (far)
Friendship: LK, RN, RN, LK
Babality: D, D, D, LK
Pit Fatality: D, F, D, LP (close)
Animality: (Hold LP) F, F, D, F (close)


Kano
Thought to have been killed in the first Tournament. Instead, he's found alive in the Outworld where he once again escapes capture by Sonya. Before the actual Outworld invasion, Kano convinces Shao Kahn to spare his soul. Kahn needs someone to teach his warriors how to use Earth's weapons. And Kano is the man to do it.

Knife Throw: D, B, HP
Knife Uppercut: D, F, HP
Choke Hold: D, F, LP
Air Throw: BL (in air)
Cannonball: Hold LK for 4 secs., Rel. LK
Fatality 1: (Hold LP) F, D, D, F (Rel. LP) (close)
Fatality 2: LP, BL, BL, HK (sweep)
Friendship: LK, LK, RN, RN, HK
Babality: F, F, D, D, LK
Pit Fatality: U, U, B, LK
Animality: (Hold HP) BL, BL, BL (Rel. HP) (close)


Liu Kang
After the Outworld invasion, Liu Kang finds himself the prime target of Kahn's extermination squads. He is the Shaolin Champion and has thwarted Kahn's schemes in the past. Of all the humans, Kang poses the greatest threat to Shao Kahn's rule.

High Fireball: F, F, HP
Low Fireball: F, F, LP
Air Fireball: U, F, F, HP
Flying Kick: F, F, HK
Bicycle Kick: Hold LK for 4 secs., Rel. LK
Fatality 1: F, F, D, D, LK (anywhere)
Fatality 2: (Hold BL) U, D, U, U (Rel. BL), BL + RN (anywhere)
Friendship: RN, RN, RN, D + RN
Babality: D, D, D, HK
Pit Fatality: RN, BL, BL, LK (close)
Animality: (Hold BL) D, D, U (one step away)


Sonya
Sonya Blade disappears in the first tournament, but is later rescued from the Outworld by Jax. After returning to earth, she and Jax try to warn the U.S. Government of the looming Outworld menace. Lacking proof, they watch helplessly as Shao Kahn begins his invasion.

Ring Toss: D, F, LP
Leg Grab: D + LP + BL
Vertical Bike Kick: B, B, D, HK
Square Wave Flight: F, B, HP
Fatality 1: B, F, D, D, RN (anywhere)
Fatality 2: (Hold BL + RN) U, U, B, D (Rel. BL + RN) (far)
Friendship: B, F, B, D + RN
Babality: D, D, F, LK
Pit Fatality: F, F, D, HP
Animality: (Hold LP) B, F, D, F (Rel. LP) (close)


Stryker
When the Outworld portal opens over a large city in North America, panic and chaos rage out of control. Kurtis Stryker was the leader of a riot control brigade when Shao Kahn began taking souls. He finds himself the lone survivor of a city once populated by millions.

High Grenade: D, B, HP
Low Grenade: D, B, LP
Riot Klub Throw: F, F, HK
Klub Trip: F, B, LP
Fatality 1: D, F, D, F, BL (close)
Fatality 2: F, F, F, LK (far)
Friendship: LP, RN, RN, LP
Babality: D, F, F, B, HP
Pit Fatality: (Hold BL) F, U, U, HK (close)
Animality: RN, RN, RN, BL (one step away)


Sub-Zero
The Ninja returns unmasked. He was betrayed by his own Ninja clan, the Lin Kuei. He broke the sacred Codes of Honor by leaving the Clan and is marked for death. But unlike the Ninja of old, his pursuers come as machines. He must not only defend against the Outworld menace, but must also elude his soulless assassins.

Freeze: D, F, LP
Ice Clone: D, B, LP
Close Ice Shower: D, F, B, HP
Mid Ice Shower: D, F, HP
Far Ice Shower: D, B, F, HP
Slide: B + LP + BL + LK
Fatality 1: BL, BL, RN, BL, RN (close)
Fatality 2: B, B, D, B, RN (sweep)
Friendship: LK, LK, RN, RN, U
Babality: D, B, B, HK
Pit Fatality: B, D, F, F, HK
Animality: (Hold BL) F, U, U (close)


Cyrax
Cyrax is unit LK-4D4, the second of three prototype Cybernetic Ninjas built by the Lin Kuei. Like his counterparts, Cyrax's last programmed command is to find and terminate the rogue Ninja, Sub-Zero. Without a soul, Cyrax goes undetected by Shao Kahn and remains a possible threat against his occupation of Earth.

Net: B, B, LK
Short Bomb: (Hold LK) B, B, HK
Long Bomb: (Hold LK) F, F, HK
Exploding Teleport: F, D, BL
Air Throw Dash: F, D, F, BL / F + LP (in air)
Fatality 1: (Hold BL) D, D, U, D, HP (anywhere)
Fatality 2: D, D, F, U + RN (close)
Friendship: RN, RN, RN, U
Babality: F, F, B, HP
Pit Fatality: RN, BL, RN
Animality: (Hold BL) U, U, D, D (close)


Sektor
Sektor is actually the code name for unit LK-9T9. He was the first of three prototype Cybernetic Ninjas built by the Lin Kuei. Sektor was once a human assassin trained by the Lin Kuei. He volunteered for automation because of his loyalty to the Clan. Sektor survives the Outworld invasion...he has no soul to take.

Straight Missile: F, F, LP
Homing Missile: F, D, B, HP
Teleport Punch: F, F, LK
Fatality 1: LP, RN, RN, BL (sweep)
Fatality 2: F, F, F, B, BL (one jump away)
Friendship: RN, RN, RN, RN, D (far)
Babality: B, D, D, D, HK
Pit Fatality: RN, RN, RN, D (close)


Nightwolf
Works as a historian and preserver of his people's culture. When Kahn's portal opens over North America, Nightwolf uses the magic of his Shamen to protect his tribe's sacred land. This area becomes a vital threat to Kahn's occupation of the Earth.

Arrow: D, B, LP
Hatchet Uppercut: D, F, HP
Shoulder Ram: F, F, LK
Shield: B, B, B, HK
Fatality 1: (Hold BL) U, U, B, F (Rel. BL), BL (close)
Fatality 2: B, B, D, HP (one jump away)
Friendship: RN, RN, D, RN, D
Babality: F, B, F, B, LP
Pit Fatality: RN, RN, RN, BL (close)
Animality: F, F, D, D (close)


Sheeva
Was hand-picked by Shao Kahn to serve as Sindel's personal protector. However, she becomes suspicious of Shao Kahn's loyalty towards her race of Shokan when he places Motaro as the leader of his extermination squads. On the Outworld, Motaro's race of Centaurians are the natural enemy of the Shokan.

Fireball: D, F, HP
Teleport Stomp: D, U
Earthquake: B, D, B, HK
Fatality 1: F, D, D, F, LP (close)
Fatality 2: (Hold HK) F, B, F, F (Rel. HK) (close)
Friendship: F, F, D, F, HP
Babality: D, D, D, B + HK
Pit Fatality: D, F, D, F, LP (close)
Animality: RN, BL, BL, BL, BL (close)


Kung Lao
After avenging the death of his great ancestor by emerging Supreme Champion against all Outworld opponents, Kung Lao returns to Earth to train a new generation of Shaolin alongside Liu Kang. But Lao's greatest challenges lie ahead, fighting for those who cannot defend themselves against Shao Kahn's treachery.

Hat Throw: B, F, LP
Diving Kick: D + HK (in air)
Teleport: D, U
Whirlwind Spin: F, D, F, RN (Tap RN rapidly)
Fatality 1: RN, BL, RN, BL, D (anywhere)
Fatality 2: F, F, B, D, HP (close)
Friendship: RN, LP, RN, LK
Babality: D, F, F, HP
Pit Fatality: D, D, F, F, LK (close)
Animality: RN, RN, RN, RN, BL (close)


Kabal
As a Chosen Warrior, his identity is a mystery to all. It is believed that he is the survivor of an attack by Shao Kahn's extermination squads. As a result, he is viciously scarred and kept alive only by artificial respirators and a rage for ending Shao Kahn's conquest.

Spin: B, F, LK
Fireball: B, B, HP (also in air)
Ground Blade: B, B, B, RN
Fatality 1: D, D, B, F, BL (one jump away)
Fatality 2: RN, BL, BL, BL, HK (close)
Friendship: RN, LK, RN, RN, U
Babality: RN, RN, RN, LK
Pit Fatality: BL, BL, BL, HK (close)
Animality: (Hold HP) F, F, D, F (Rel. HP) (close)


Smoke
Third of the three prototype Cybernetic Ninjas, Smoke's unit designator was erased in a computer crash. Lost as he is to software control, no one can be sure that he will complete his ultimate programming, i.e., kill Sub-Zero. So, he is somewhat of a wild card in the Tournament deck.

Spear: B, B, LP
Teleport Punch: F, F, LK
Air Throw: BL (in air)
Invisibility: (Hold BL) U, U, RN
Fatality 1: (Hold BL) U, U, F, D (far)
Fatality 2: (Hold RN + BL) D, D, F, U (sweep)
Friendship: RN, RN, RN, HK (far)
Babality: D, D, B, B, HK
Pit Fatality: F, F, D, LK (close)
Animality: D, F, F, BL (sweep)

Codes:

GENESIS KODES:

Play as Smoke: A, B, B, A, D, A, B, B, A, D, Up, Up at the MK3 logo.
Endurance Mode: Hold A + B + C and hit Start on "Start Game."
Secret Options: A, C, Up, B, Up, B, A, D at the select screen.
Killer Kodes: C, Right, A, Left, A, Up, C, Right, A, Left, A, Up at the select screen.
Secret Menu: B, A, Down, Left, A, Down, C, Right, Up, Down at the select screen.

VS. SCREEN KODES:

688-688 = Quick Uppercut
082-771 = No Cheese
303-606 = Pong
911-911 = No Abuse
494-494 = Timer Is Super Fast
006-040 = Endurance Mode
011-971 = Player Healing
667-000 = Disables Timer
929-246 = Bad Luck With TNT
707-000 = Player One Quater Energy
091-293 = Sweeping Disabled
000-707 = Player Two Quater Energy
955-955 = Extended Fatality Time
999-995 = Disables Combos
100-100 = Throwing Disabled
000-033 = 1/2 Energy Player 2
033-000 = 1/2 Energy Player 1
000-707 = 1/4 Energy Player 2
707-000 = 1/4 Energy Player 1
987-123 = Remove Energy Bars
466-466 = Infinite Run
460-460 = Random Morph
688-422 = Dark Kombat
282-282 = No Fear
985-125 = Psycho Kombat
123-926 = Knowledge Is Power
987-666 = Theater Of Magic
205-205 = Fight Smoke
642-468 = Hidden Shooter Game
033-564 = Fight Shao Kahn
969-141 = Fight Motaro
999-995 = No Combos
769-141 = Fight Noob Saibot
011-971 = Regneration
911-911 = No Abuse
585-125 = Psicodelic
688-688 = Fast Uppercuts
020-020 = Blocking Disabled